135 cards found.

Lumbering Satyr

Creature Satyr Beast   5 / 4   {2}{G}{G} (4)

All creatures have forestwalk. (They can't be blocked as long as defending player controls a Forest.)
The satyr carves the path that all of Rushwood follows.
—Cho-Arrim saying



Color Identity: G,Green
Printings:
Mercadian Masques (Uncommon)

Foreign Names:

Formats:

Mask of Memory

Artifact Equipment   {2} (2)

Whenever equipped creature deals combat damage to a player, you may draw two cards. If you do, discard a card.
Equip {1} ({1}: Attach to target creature you control. Equip only as a sorcery.)



Color Identity:
Printings:
Mystery Booster (Uncommon)

Foreign Names:

Formats:

Matsu-Tribe Decoy

Creature Snake Warrior   1 / 3   {2}{G} (3)

{2}{G}: Target creature blocks Matsu-Tribe Decoy this turn if able.
Whenever Matsu-Tribe Decoy deals combat damage to a creature, tap that creature and it doesn't untap during its controller's next untap step.



Color Identity: G,Green
Printings:
Champions of Kamigawa (Common)

Foreign Names:

Formats:

Mirror of Fate

Artifact {5} (5)

{t}, Sacrifice Mirror of Fate: Choose up to seven face-up exiled cards you own. Exile all the cards from your library, then put the chosen cards on top of your library.
As the glass shattered, forgotten realities and dead memories came flooding back.



Color Identity:
Printings:
Magic 2010 (Rare)

Foreign Names:

Formats:

Mouth to Mouth

Sorcery {3}{U} (4)

Choose target opponent and target creature they control. You and that player have a breath-holding contest. If you win, you gain control of that creature.
Interesting tidbit: Surveys show that the card Ow has one of the most popular pieces of flavor text in the Unglued expansion.



Color Identity: U,Blue
Printings:
Unhinged (Uncommon)

Foreign Names:

Formats:

Nether Spirit

Creature Spirit   2 / 2   {1}{B}{B} (3)

At the beginning of your upkeep, if Nether Spirit is the only creature card in your graveyard, you may return Nether Spirit to the battlefield.



Color Identity: B,Black
Printings:
Modern Horizons (Rare)

Foreign Names:

Formats:

Neurok Hoversail

Artifact Equipment   {1} (1)

Equipped creature has flying.
Equip {2} ({2}: Attach to target creature you control. Equip only as a sorcery. This card enters the battlefield unattached and stays on the battlefield if the creature leaves.)



Color Identity:
Printings:
Mirrodin (Common)

Foreign Names:

Formats:

Nightshade Assassin

Creature Human Assassin   2 / 1   {2}{B}{B} (4)

First strike
When Nightshade Assassin enters the battlefield, you may reveal X black cards in your hand. If you do, target creature gets -X/-X until end of turn.
Madness {1}{B} (If you discard this card, discard it into exile. When you do, cast it for its madness cost or put it into your graveyard.)



Color Identity: B,Black
Printings:
Time Spiral (Uncommon)

Foreign Names:

Formats:

Noggin Whack

Tribal Sorcery Rogue   {2}{B}{B} (4)

Prowl {1}{B} (You may cast this for its prowl cost if you dealt combat damage to a player this turn with a Rogue.)
Target player reveals three cards from their hand. You choose two of them. That player discards those cards.



Color Identity: B,Black
Printings:
Morningtide (Uncommon)

Foreign Names:

Formats:

Nova Cleric

Creature Human Cleric   1 / 2   {W} (1)

{2}{W}, {t}, Sacrifice Nova Cleric: Destroy all enchantments.
"Our noblest thoughts are our very first and our very last."



Color Identity: W,White
Printings:
Onslaught (Uncommon)

Foreign Names:

Formats:

Orcish Bloodpainter

Creature Orc Shaman   2 / 1   {2}{R} (3)

{t}, Sacrifice a creature: Orcish Bloodpainter deals 1 damage to any target.
Blood calls to blood.



Color Identity: R,Red
Printings:
Coldsnap (Common)

Foreign Names:

Formats:

Outrider of Jhess

Creature Human Knight   2 / 2   {3}{U} (4)

Exalted (Whenever a creature you control attacks alone, that creature gets +1/+1 until end of turn.)
The island nation of Jhess is under constant siege from Valeron on the mainland. Riders traverse the coastline, always on the lookout for sails or aven.



Color Identity: U,Blue
Printings:
Shards of Alara (Common)

Foreign Names:

Formats:

Overrule

Instant {X}{W}{U} (2)

Counter target spell unless its controller pays {X}. You gain X life.
With one commanding word, the spell was put down and a fine collected for its casting.



Color Identity: U,W,White,Blue
Printings:
Dissension (Common)

Foreign Names:

Formats:

Palladium Myr

Artifact Creature Myr   2 / 2   {3} (3)

{t}: Add {C}{C}.



Color Identity:
Printings:
Mystery Booster (Uncommon)

Foreign Names:

Formats:

Phantom Wurm

Creature Wurm Spirit   2 / 0   {4}{G}{G} (6)

Phantom Wurm enters the battlefield with four +1/+1 counters on it.
If damage would be dealt to Phantom Wurm, prevent that damage. Remove a +1/+1 counter from Phantom Wurm.
It died with the forest, yet both linger on in twisted form.



Color Identity: G,Green
Printings:
Time Spiral (Uncommon)

Foreign Names:

Formats:

Plague Wind

Sorcery {7}{B}{B} (9)

Destroy all creatures you don't control. They can't be regenerated.
"The second wind of ascension is Reaver, slaying the unworthy."
—Keld Triumphant



Color Identity: B,Black
Printings:
Ninth Edition (Rare)

Foreign Names:

Formats:

Plains

Basic Land Plains   (0)

({t}: Add {W}.)



Color Identity: White
Printings:
Zendikar Rising (Common)
Zendikar Rising (Common)
Zendikar Rising (Common)
Zendikar Rising (Common)

Foreign Names:
Korean

Formats:

Plaxmanta

Creature Beast   2 / 2   {1}{U} (2)

Flash
When Plaxmanta enters the battlefield, creatures you control gain shroud until end of turn. (They can't be the targets of spells or abilities.)
When Plaxmanta enters the battlefield, sacrifice it unless {G} was spent to cast it.



Color Identity: U,Green,Blue
Printings:
Commander 2015 (Uncommon)

Foreign Names:

Formats:

Porphyry Nodes

Enchantment {W} (1)

At the beginning of your upkeep, destroy the creature with the least power. It can't be regenerated. If two or more creatures are tied for least power, you choose one of them.
When there are no creatures on the battlefield, sacrifice Porphyry Nodes.



Color Identity: W,White
Printings:
Planar Chaos (Rare)

Foreign Names:

Formats:

Power Matrix

Artifact {4} (4)

{t}: Target creature gets +1/+1 and gains flying, first strike, and trample until end of turn.
As he repaired the ship's planeswalking engine, Karn saw for the first time how he could catalyze the Weatherlight's evolution.



Color Identity:
Printings:
Mercadian Masques (Rare)

Foreign Names:

Formats:

No results found.
Bummer

135 cards found.